Six

Six (6) is a yellow Numberjack. He has blue eyes and is the eldest of the main Numberjacks. He enjoys doing tricks and loves going on adventures.

Missions

 * A Close Thing (Problem Blob)
 * Areas of Concern (Puzzler)
 * Bad Circles (Shape Japer)
 * Boxing Day (Shape Japer)
 * Carry On Counting (Problem Blob)
 * Counting Down to Christmas with Five (Numbertaker, Shape Japer and Spooky Spoon)
 * Fair Shares (Problem Blob)
 * Forward Thinking (Problem Blob)
 * Hundreds and Thousands (Numbertaker)
 * Interesting Times (Spooky Spoon)
 * Measured Response (Shape Japer)
 * Nine Lives with Three and Nine (Puzzler)
 * One Won with One (Numbertaker)
 * Out for the Count with Two
 * Seaside Adventure with One, Two, Three, Four, Seven, Eight and Nine (Numbertaker, Problem Blob, Puzzler, Shape Japer and Spooky Spoon)
 * Sphere Today, Gone Tomorrow (Shape Japer)
 * Six of One (Problem Blob)
 * Stop And Go (Spooky Spoon)
 * The TroubIe With Nothing with Zero
 * Tricky Sixes (Numbertaker)
 * Two Four Six Eight with Eight (Numbertaker)
 * Very Shapely (Shape Japer)
 * Zero the Hero (He got stuck in the cafe)

Biography
He loves the Gym Room, especially jumping, and his buddy blocks are great and he loves going out on a mission. He had some weird adventures, like chasing Zero in the playground in The TroubIe With Nothing and in the café in Sphere Today, Gone Tomorrow, as well as it is scary on the marble run. In Nine Lives, he turned into two threes. He loved going in the car in Forward Thinking to chase the man riding roller blades. And he used Brain Gain to sort everything out.

Being a Numberjack is great. Did the trick.