On The Move

Synopsis
The Problem Blob makes everyone move out. it's up to 5 to launch at the the 5, to save the people from moving out.

Summary
Three and Four are in the gym, trying to slide their Buddy Blocks into a drawn-on circle. Four wins, but Three decides to try again and beat him. He thinks her Buddy Blocks are too excitable to win, but she actually ends up neck-and-neck with him. She tries to pretend she's the new winner, making the excuse that since his Buddy Blocks have moved they might be a different number, but when she counts them, she of course finds that's not the case.

When Three's Buddy Blocks spread out, she thinks there are more of them since they're in a long line, but Four tells her that things moving never makes them change number. She then sneakily kicks his blocks out of the circle, then counts them again, leaving three for her and none for him.

The alarm sounds, so they head to the Control Room, where Agent 81 tells them that "everyone is busy counting". The Numberjacks say that that's fine as they like counting, but 81 says that they're counting all the time and can't do anything else. Onscreen, a little girl counts her teddy bears (there are four), and then they somehow change position and she recounts them. They do it again, so she counts them again, ad infinitum.

Five is launched and lands on a brick wall. Agent 44 reports that the waitress is spending so much time counting that it's taking her a long time to serve her customers, who are getting unhappy. Then, Agent 63 reports that a businessman keeps counting his papers, which, like the teddy bears, are moving around, and a teacher (whose classroom Five is currently in) keeps counting and recounting her five students, who are also moving around.

The agents say that there are two problems: the unnecessary counting, and the fact that things are shifting around when they shouldn't be. Six puts closeups of the teddy bears, the plates, the papers, and the children onscreen and observes blobs of slime, which can only mean that the Problem Blob is responsible. Sure enough, he's currently in the classroom.

The Numberjacks send brain gain to un-blob the children, the papers, and the plates but unfortunately the Problem Blob slimes the floor, causing the waitress to slip and count the plates again because they moved. He then blobs the fan in the office, which blows the papers around, causing the man to count them again. Finally, the Problem Blob blobs the radio in the classroom, which causes the schoolchildren to dance and the teacher to count them again.

Five imagines two girls stopping to count their legs every time they walk, someone counting their fingers every time they move, and a shepherd counting his sheep every time they move.

They send more brain gain, telling everyone that moving =/= changing the number. Thus, the Blob disappears as the girl's teddy bears are back to normal,as Blob's punishment from causing trouble,so Five comes back, and they do the recap. Back in the gym, Three apologises for cheating and they play the game again. Three then tells the viewer to get three things, count them, and move them around.

Characters

 * Numberjacks: 3, 4, 5, 6
 * Meanies: Problem Blob
 * Agents: 81, 44, 63

Errors

 * Agent 81 was mistakenly played as Agent 63.