Directions are Here

Synopsis
Follow along with 6 and 4 for defeating the Shape Japer for tooking lefts and rights - but a thing is out and about!

Characters

 * Numberjacks: One, Two, Three, Four, Five, Six
 * Agents: 33, 53, 100, 101, 83, 121, 122
 * Meanies: Shape Japer
 * Goes: Four, Six
 * Stays: One, Two, Three, Five

Plot
In the Gym, Five teaches 1, 2 and 3 to play Skittles. One uses the Bloop Ball for counting up, and Three uses the Bloop Ball for counting down. Two uses the Bloop Ball to count wrongly, like 2, 3, 1. That means he said "Two, Three, One!". They said "Oh my gosh! You count wrongly." Then Two shakes down. Three and Five goes to the control room.

Agents 33 and 101 are coming. Agent 33 said "There was ideas of problems". And Agent 101 said "We have to sort an idea for her!". Five innocently uses Brains to think. Six said "Four and Me are going out!". Four and Six gets an launch to find themself. Three and Five founds a 6 and 4 to land on. Agents 100, 83 and 53 are coming. Agent 100 said "Where is it?, Agent 83 said "Hey? An Meanie of?" and Agent 53 said "An Meanie? That disgusting villain is stupid!

The Shape Japer is coming, and they sang the Shape Japer song. Then Three said "Get One and Two into the Brain Gain Machine, please? Powering up the Brain Gain machine!". Then the Brain Gain song is sanged. One and Two jumped, and Six and Four enlarge everything else. Three gets jumping next. Then One and Two again. After this. Agents 121 and 122 are coming. Agent 121 said "Um. Um. Six and Four?" Agent 122 said "Everything's nice!"

One uses stem-interested with power gains, the big purple storm comes. And Six and Four enlarge the Shape Japer, and they come back. Five, Three, Two and One said "One, two, three, four, five, six!".

One and Two comes back in the gym, and playing Skittles again.