Numberjacks Wiki
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Six (6) is a yellow Numberjack. He has blue eyes and is the eldest of the main Numberjacks. He enjoys doing tricks and loves going on adventures. He is also the first Numberjack to use the launcher and first to use Brain Gain on a mission.

Missions

  1. Bad Circles (Shape Japer)
  2. Boxing Day (Shape Japer)
  3. Very Shapely (Shape Japer)
  4. Measured Response (Shape Japer)
  5. Sphere Today, Gone Tomorrow (Shape Japer)
  6. Interesting Times with Three, Four and Five (Spooky Spoon)
  7. Stop and Go (Spooky Spoon)
  8. Nine Lives with Three and Nine (Puzzler)
  9. Areas of Concern (Puzzler)
  10. A Close Thing (Problem Blob)
  11. Carry On Counting (Problem Blob)
  12. Fair Shares (Problem Blob)
  13. Forward Thinking (Problem Blob)
  14. Six of One (Problem Blob)
  15. One Won with One (Numbertaker)
  16. Hundreds and Thousands (Numbertaker)
  17. Tricky Sixes (Numbertaker)
  18. Two Four Six Eight with Eight (Numbertaker)
  19. Out for the Count with Two
  20. The Trouble with Nothing with Zero
  21. Counting Down to Christmas with Five (Numbertaker, Shape Japer and Spooky Spoon)
  22. Seaside Adventure with One, Two, Three, Four, Seven, Eight and Nine (Numbertaker, Problem Blob, Puzzler, Shape Japer and Spooky Spoon)

Biography

He loves the Gym Room, especially jumping, and his buddy blocks are great and he loves going out on a mission. He had some weird adventures, like chasing Zero in the playground in The TroubIe With Nothing and in the café in Sphere Today, Gone Tomorrow, as well as it is scary on the marble run. In Nine Lives, he turned into two threes. He loved going in the car in Forward Thinking to chase the man riding roller blades. And he used Brain Gain to sort everything out.

Being a Numberjack is great. Did the trick.

Gallery

All Characters
Zero One Two Three Four Five Six Seven Eight Nine
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