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Going Wrong, Going Long was the second episode of Season 1 of Numberjacks. It introduced the Problem Blob, and the meanies as a concept. It was also the first appearance of the Dancing Cow, a character who would appear regularly within Five's imagination.

Plot

Three wants to be taller than Four. When she hears Five sing, she decides to sing for ages, making Four go mad.

The alarm goes off and there's a problem. A pencil is growing longer. Four goes out.

Three cannot find a number 4 for Four to land on. Six calls Agent 16 to get the boy to write a 4. The boy does so and 4 lands on it. Four sees a blob of green slime and knows whom it belongs to: The Problem Blob!

Four sorts out the pencil with brain gain. Then the Blob causes more longer-growing problems at the cafe. Four puts everything back to normal and shrinks the Problem Blob. Four then comes home. Then he sees on the screen two pencils the same height. Next he sees the the cleaner's got a twin brother with two same mops.

Characters

Numberjacks

Agents

Others

Crew

  • Writer - Chris Ellis
  • Voices - Alice Baker, Jonathan Beech, Laura Maasland, Oliver Keogh, Bob Golding
  • Performers - Robert Thirtle, Patricia Loveland, Zahra Browne
  • Consultants - Pete Crawford, Pam Land, Marjorie Gorman
  • Head of Animation - David Raitt
  • Animation - Duncan Raitt, Jon Marsh, Esther Neslen, Dan Cox
  • Production Designer - Marsha Roddy
  • Props Manager - Sadie Mallet
  • 2D Animation - Sweetworld tv
  • Camera - Jeremy Read, Leo Holba
  • Sound - Ray Lyttleton
  • Editor - Chris Bezant
  • Music - Justin Nicholls
  • Sound Post Production - PK Studios
  • Location Manager - Liz Summers
  • Runner - Eleanor Sheppard
  • Production Assistant - Helen Stephens
  • Production Manager - Clare Hepper
  • Producer - Ronald Tongue
  • Director - Helen Sheppard

With thanks to all our contributions and locations

References

Numberjacks

  • Both Five and Three sing.
  • Three and Four argue over height. The Problem Blob then causes objects to grow longer in length.
  • Three is not a big enough number to go on a mission.
  • Four is nervous about going on a mission.
  • The boy needs to write an emergency number for Four to land on.

The Problem Blob

Brain gain

  • Agents can help with brain gain.
  • Brain gain inadvertently causes more problems.

Notes

NUMBERJACKS_Going_Wrong,_Going_Long_S1E2

NUMBERJACKS Going Wrong, Going Long S1E2

  • This episode features the first appearance of the Problem Blob and the meanies period.
  • Only the main Numberjacks are present in this episode.
  • This is the first time Four is seen on a mission onscreen. The previous episode showed Four coming back from a mission.

Production errors

  • Four's countdown is not heard before his launch.
  • When Agent 16 appears the third time, her number is not seen.

External links

Going Wrong, Going Long on the Numberjacks YouTube channel

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