.Numberjacks Three and Four play hide and seek, but Three doesn't know how to count above 10.
Problems occur at the seaside town! One sandcastle has turned into 11 sandcastles as the boy looked very confused. Four is going out.
Four sees the Numbertaker making things 10 more! The Numbertaker sees a girl with 3 candy flosses. He writes a 13 on the wall and there are now 13 candy flosses! Next he turns one sunshade into 11 sunshades!
Three starts the Brain Gain Machine. Four sorts everything back to normal. But Three accidentally adds a number 1 next to Four, making him 14!
Three rubs out the 1 next to Four, but the funny Brain Gain has also turned 1 Numbertaker into 11 Numbertakers! They began to hate each other. They disappear one by one and Four returns to the sofa as the recap of the events began.
Meanwhile, Three gets One to stay next to her to become number 13. She shows this to Numberjacks Seven, Eight, and Nine. Then Nine asks the viewers that if One were next to Seven or Eight or Nine, what number would they make?
If the Numbertaker keeps putting a one in front of numbers to make it ten more, we have to sort this problem out.
- A racing car with four wheels might become a car with fourteen wheels. Ten more wheels, four becomes fourteen.
- A glove with five digits and a thumb - five digits - might get bigger. A glove for ten extra digits, making it fifteen digits.
- And a crab with six legs would get ten more legs, making it sixteen legs. Far too many.
[Oliver] One sandcastle, eleven sandcastles.
[Laura] Three, one in front, that's thirteen.
[Jonathan] Whoa! That Numbertaker!
[Oliver] Making everything ten more than before.
[Alice] Them Four was ten more. Fourteen.
[Jonathan] Oh, my word.
[Laura] Too many Numbertakers. Going...
Numberjacks: 1, 3, 4, 5, 6, 7, 8, 9
Agents: 33, 55, 70, 85
Stays: 1, 3, 5, 6, 7, 8, 9
.The answer to Nine's question at the end is numbers 17, 18, and 19.
This is the only time a Numberjack becomes a teen number.
Zero and Two are absent in this episode.