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In the Launcher Room

Three: (from o.s.) Zero! Zero!

In the Gym

Three: Zero! One, Two and Three are waiting for you. It's no good! Zero said he wanted to play hide-and-seek, but I don't know where he's gone.

One: Ha-ha.

Three: He's probably causing trouble somewhere! You know what he's like!

In the Launcher Room

Zero: Ooh.

Launcher: (WHIRRING)

In the Gym

Three: Now, actually, I'm pretty good at counting to 10, so I'll count and you hide. Off you go! 1, 2, 3, 4, 5, 6, 7, 8, 9, 10! Coming, ready or not!

In the Launcher Room

(WHIRRING)

In the Gym

Three: Seen you! I can see you, One! Now I can't! How did you do that? Oh, Two, I can see you! Wow! That's a clever trick. Show me how you do it. All right, you've had your fun, One and Two -- Huh? I'm not playing hide-and-seek with you too, again!

Alarm: (RINGS OFF)

Three: You can do your clever hiding as much as you like.

In the Launcher Room

Launcher: (WHIRRING)

In the Control Room

Three: Have you seen One and Two's clever trick?

Four: Not now! There's a call coming in.

Five: Come on.

Six: What have we got today?

Agent 33: Agent 33 here.

Five: What's the problem?

Agent 33: Things are going wrong!

Three: But not for long!

Agent 33: It's this boy!

Four: Hold on, I'm putting it on screen.

Four: That's not his hat.

Agent 33: And he can't get it off... and there is another problem.

Five: Those are the gardener's boots!

Six: 1 chef's hat and 2 wellie boots?

Five: We'll definitely send someone out!

Agent 33: Thank you!

Six: You're up for it?

Five: Okay.

Six: Right! Get ready for launching!

In the Launcher Room

[Song Sequence: The Launcher Song]

Agents: ♪ Hey! Hey! ♪

♪ We've got a problem, what should we do? ♪

♪ Who's going out there? Who do we choose? ♪

♪ Need to get out there, who will it be? ♪

♪ Who's going out there? ♪

Announcer: Number 5!

In the Control Room

Six: Good luck, Five!

Five: Hang on! Can you see anything wrong with the launcher?

Six: No.

Five: I thought it was making a strange noise.

Five: No? Probably all right.

Six: Okay, then. Checking the room... All clear! Let's go!

Three, Four and Six: 5, 4, 3, 2, 1, 0!

Four: Finding a 5... Found a 5 to land on!

Six: Okay, Five?

Five: I'm fine.

Six: Check out that boy and girl.

Five: OK.

Four: That chef's hat is giving him problems. That's one silly hat!

Five: Come on, What caused the problem?

Agent 55: There's Number One!

Four: I can see her.

Five: One, did you put the chef's hat on the boy's head?

One: Not me.

Five: Anyway, time to go home.

One: Can't move.

Five: There's something very strange going on here.

Six: Check the girl out.

Three: Those boots are big and silly!

Five: Come on! What's causing the problem?

Three: It's Two!

Four: I've got him.

Five: Did you put those two boots on the girl?

Two: No, and I'm stuck.

Five: We've got a big problem here.

Six: How did One and Two get out there anyway?

Three: I was telling you! They disappeared!

Six: Something must have made them disappear.

Four: First One, then Two. Who's going to be next?

Three: Oh no! One, Two, me!

Launcher: (WHIRRING IN MALFUNCTION)

Six: What's that?

Four: Sounds like a problem with the launcher.

Six: Maybe that's how One and Two were disappeared.

Three: Oh, no! (shrieks)

Six: No! Three!

Three: HELP ME!!!

Six: THREE!!!

Four: Got to check that launcher, because if I don't, you know who's going to be next... me!

Six: Five, Three's disappeared now.

Five: Oh, this is getting worse and worse. I'll see if I can find her.

Six: Good luck! Can you do anything with it, Four?

Four: I'll do my best!

Five: I've found Three!

Three: Help! I'm stuck too!

Five: And I bet there's going to be another problem, this time with THREE THINGS.

Three: I hope I'm not going to do anything mean to him. One... Two... Three! Oh, dear! Sorry!

Six: Four, you've got to fix that launcher.

Four: I think this should do it. Or maybe not. (yells)

Six: First, One, Two and Three, now Four has gone!

Five: Instead of solving problems, the Numberjacks are causing problems! It's terrible! I'd better look for Four. That's not one of the builder's tools. Now she's got two things. Three things. Four things! I bet Four's here somewhere.

Four: I didn't do that.

Five: Afraid you did. Numberjacks are causing problems and everyone's things have been swapped over.

Six: Calling all Numberjacks out there. We've got a huge problem. Any Numberjacks nearby, Call in. Oh, Seven!

Seven: What's up, Six?

Six: Somehow, all of us Numberjacks are causing problems instead of solving them.

Seven: I'll get hold of Eight and Nine. We'll be with you as fast as I can.

Six: Five, I'm getting Seven, Eight and Nine to help.

Five: Good, 'cause we...really...need them.

Six: Oh, no, not you two!

Five: Yes. One, Two, Three, Four, Five.

Gardener: Whoa!

Five: Six, if Seven, Eight and Nine don't make it, it's all up to you.

Six: I know. But so far I'm all... Oh, no! Me Too!

Five: Six? Six, where are you?

Six: This is where I am. And what mix-up trouble am I gonna cause? One, Two, Three, Four, Five, Six!

Seven: Right, I'm ready to help. Oh! Oh, no! I'm not. I'm part of the problem too. One, Two, Three, Four, Five, Six, Seven.

Eight: All right, where's the problem? Oh. no! Here's the problem. One, Two, Three, Four, Five, Six, Seven, Eight.

Nine: All right, everyone. Nine is here. What do I need to do? Oh, no! I'm in trouble too! One, Two, Three, Four, Five, Six, Seven, Eight, Nine.

Five: If Seven, Eight and Nine are stuck too, what's going to happen? We've all been causing problem. One, Two, Three, Four, Five, Six, Seven, Eight, Nine. That's all the Numberjacks, isn't it? Have I forgot anyone? Nine, Eight, Seven, Six, Five, Four, Three, Two, One... Of course! Zero. Maybe Zero can save us.

Zero: Zero.

Five: Six, can you hear me?

Six: Yes!

Five: We all forgot about Zero. He's our only hope.

Six: He might hear us on the screens. Shout. We've got to shout.

Five: Zero! Zero! Zero!

Zero: Ooh.

Five: Zero, if you can see me... you've got to save me.

Zero: Ooh.

Five: And all the Numberjacks.

Zero: Ooh.

Five: If you're there, get the Brain Gain machine going

Zero: Brain Gain

Five: The big, purple machine. Please, Zero, if you're there, save the Numberjacks.

Zero: Purple.

Five: Please, Zero, if you're there, do it.

Zero: Purple Brain Gain.

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